Skip to end of metadata
Go to start of metadata

You are viewing an old version of this content. View the current version.

Compare with Current View Version History

« Previous Version 24 Next »

On this page:

  1. What is User Experience, anyway?

  2. How does it support the Digital Plan & Code of Practice?

    • does anyone want to help write this section?

  3. How does it fit into the way we work?

    • does anyone want to help write this section?

  4. How are we practicing it at the Digital Academy?

    • does anyone want to help write this section?

1️⃣
What is User Experience, anyway?

If Service Design supports the operations necessary to deliver a good customer experience, how can we break down what makes a good experience?

Enter: the UX Honeycomb, developed by Peter Morville. Why this model? Gathering UX resources can be tricky — sometimes there is a private sector slant that makes the resources incomplete, or sometimes downright irresponsible, for public service contexts. Public sector design needs to consider risk, harm, and accessibility for all vs. profit, growth and competition (this is an oversimplification).

honeycomb w think feel use.webp
staircase of UX.png

*Please note, in practice the work isn’t quite as neat-and-tidy as the table below might suggest, e.g. practices that make an experience usable also make it credible. A disclaimer that the distinctions below are rigid for clarity, in practice the work is more fluid and intersectional.

THINK

FEEL

DO/ USE

USEFUL

VALUABLE

DESIRABLE

CREDIBLE

FINDABLE

ACCESSIBLE

USABLE

For an experience to be useful and valuable, we need to understand why we’re offering the experience (business) and why someone is interacting with it (user).

The experience needs to solve real, whole problems and have measurable impact.

What it entails:

What it entails:

  • Emotional Design

What it entails:

  • Trust

What it entails:

  • Information Architecture

  • Content Strategy

What it entails:

  • Universal Design

  • WCAG Accessibility

  • Inclusive Design Toolkit (Microsoft)

What it entails:

How to test/measure:

  • identify and measure UX metrics (link requires free account to Jared Spool’s platform)

  • No labels