On this page:
What is User Experience, anyway?
How does it support the Digital Plan & Code of Practice?
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How does it fit into the way we work?
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How are we practicing it at the Digital Academy?
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1️⃣
What is User Experience, anyway?
If Service Design supports the operations necessary to deliver a good customer experience, how can we break down what makes a good experience?
Enter: the UX Honeycomb, developed by Peter Morville. Why this model? Gathering UX resources can be tricky — sometimes there is a private sector slant that makes the resources incomplete, or sometimes downright irresponsible, for public service contexts. Public sector design needs to consider risk, harm, and accessibility for all vs. profit and competition (this is an oversimplification).
THINK | FEEL | DO/ USE | ||||
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USEFUL | VALUABLE | DESIRABLE | CREDIBLE | FINDABLE | ACCESSIBLE | USABLE |
For an experience to be useful, we need to understand why we’re offering the experience and why someone is interacting with it. What it entails:
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How to test/measure:
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